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War Of Emperium: Rewards



Our account based reward system has been designed to reward each individual person on his own.

Prove your worth by actively attending in the War of Emperium by successfully completing objectives and you'll be able to purchase cool battle gear, costumes, mounts and much more!

Baldr the second of of Odin appeared at the WoE Core map.
He's the one watching every move you make, and will reward you with Emperium Fragments after each WoE first and second edition event.



Emperium Fragments is the WoE-centric currency in the game, and allows you to purchase gear and other goods that will improve your odds against other players.







We've built a reward system which benefits every single player who joins the war, not just the guild leaders. Our detailed algorithms also include a handicap to support WoE beginners. With that, everyone got the chance to get their hands on powerful and exclusive PvP gear.

This whole system runs on top of the classic wars and does not change the core what makes it so fun to play!



War Of Emperium: Core Map

An epic, exclusive map has been implemented which has become your main access to all WoE castles.

You can either use the warp service from the lost soul Einherjar in Althea to warp to the WoE Core, or warp directly to 'woe_map' using the @warp command.

All 7 castles from both, first and second WoE edition who are currently opened will always be accessable through the WoE Core map only.
All official/classic WoE access maps are deprecated, there are no warp portals to access the castles anymore!

(More information on the castle rotation system below)

There's no need to check which castles are currently opened anymore. Simply go to the WoE Core, your one-stop access to the guild wars.




- We wanted to bring the players closer together at a single place, where all guilds prepare for battle.
- Easier access to the castles, especially for beginners
- Easier way to access several services, such as healing, equipment repairment and more.



War Of Emperium: First Edition

The War of Emperium is a war between different guilds to claim the castle to be your headquarters for the guild.
Different from previous guild wars only between the larger guilds, through several different smaller scale battles, more guilds can participate, and do other things in the game.

Go Guildmembers! Attack the Castle!!!
If you destroy the Emperium inside the castle and win the war, your guild becomes the new owner of the castle. There is a big reward awaiting those who obtain a castle, so cooperate with your guild members or even other guilds and attack the castle.

Only two chances each week! The War of Emperium is only possible during the following times
Every Week Wednesday Saturday
14:00 till 16:00 14:00 till 16:00


Only guilds with the 'Official Guild Approval' skill can participate in the War of Emperium.


Key to Victory, the 'Emperium'
The guild that destroys the Emperium inside the castle become the new owner.


Guard of the Castle, the 'Guardian'
The 3D guardian guards the castle from invaders by blocking their attacks. We've boosted their stats to keep them useful for your defense.


The Guild's Symbol,'Guild Flag'
The guild who takes over the castle will have a flag with their emblem on it displayed in front of castle and in Althea.





Rotating Castles are awaiting your guild.
Each WoE FE, 5 castles from a town are available for being conquered.

These 5 castles will rotate (change) to the next town specific castles, 1 hour before every WoE FE.
Please don't forget to claim your castle treasure rewards before the rotation begins.

Prontera, Al De Baran, Payon and Geffen each offer 5 different castles.

If, for example, your guild conquered Castle 1 'Kriemhild' during Prontera castles were active and the next rotation begins... You will still own the physical Castle 1, but all your Castle Guild data will be moved to the Payon 'Bright Arbor' castle as the next rotation will be Payon.





WoE FE Treasure Box Rewards

Click on your desired treasure chest of a castle to get information about it's content.

Al De Baran:
Neuschwanstein
Hohenschwangau
Nuenberg
Wuerzburg
Rothenburg

Geffen:
Repherion
Eeyolbriggar
Yesnelph
Bergel
Mersetzdeitz
Payon:
Bright Arbor
Scarlet Palace
Holy Shadow
Sacred Altar
Bamboo Grove Hill

Prontera:
Kriemhild
Swanhild
Fadhgridh
Skoegul
Gondul


War Of Emperium: Second Edition

This new version of WoE places much more emphasis on defensive battle tactics, and is very different from the first version.
The second edition of WoE involves the addition of two new castle groups: one adjacent to Juno and another near Rachel. The Schwartzwald castles are designed to mimic the styles of Lighthalzen and Juno, and the Arunafeltz castles are designed to mimic the various areas on the Arunafeltz region. The highlight of the new system are the new maps, which unlike the old system, does away with warp portals and precasting entirely, and has the entire fort as one section. New options have been given to defenders to allow them to have an easier time to defend a castle of this style.

Only two chances each week! The War of Emperium 2.0 is only possible during the following times
Every Week Tuesday Friday
18:00 till 20:00 18:00 till 20:00


Only guilds with the 'Official Guild Approval' skill can participate in the War of Emperium.


Rotating Castles are awaiting your guild.
Each WoE SE, 2 castles in total will be opened, each one from Arunafeltz and Schwaltzvalt.

Castle rotation is programed 1 hour before every WoE SE.
Please don't forget to claim your castle treasure rewards before the rotation begins.

3 different rotations offer you either the castles Himinn and Mardol, Andlangr and Cyr or Viblainn and Horn for being conquered during a WoE SE.





WoE SE Treasure Box Rewards

Click on your desired treasure chest of a castle to get information about it's content.

Rotation 1
Schwaltzvalt Himinn
Arunafeltz Mardol
Rotation 2
Schwaltzvalt Andlangr
Arunafeltz Cyr





Rotation 3
Schwaltzvalt Viblainn
Arunafeltz Horn