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theomarsmellow

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theomarsmellow last won the day on May 27 2018

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About theomarsmellow

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  1. Honestly, I and Gacha, already talk about it before, test it and he take the lead to report it. Btw the mecha on that picture is me, So if u talk about reporting personally, Well, its not. So, Please think before you speak bro.And check the updates before you applied it on server. Thank you in advance
  2. Finally someone notice this, ABSOLUTELY AGREEEEE!, THIS ONE SHOULD BE MAIN CONCERN!!!!!!!!!!!!!!!!!!!. Actually i am WOE player, and i find it to over powered if its applied on woe, so just nerf it when it comes to woe time or on PVP,
  3. well in my oppinion is, why do you make such an Update like this, its kind of useless -.-! as long as i play this game, mercenary never become problem unless, you make one like this. You should more concern about balancing new bio lab cards because its really non sense at all that "it's official" is just an argument of authority and doesn't actually have a constructive argument behind it. You can literally make that argument for anything that we have that's custom, change it back to official, and then just say "Well it's because it's official". That's not an argument. Is it a go
  4. This topic is very interesting, Firstly, We don't know a single reason why weapon perfection, maximize power, meltdown, etc can be use while in Mado, we cannot use any single skill from cards. Those buff is very useless update.........Honestly, In Mado state, There were already god damn good skill to kill others and to defend our self from incoming attack. so Its really appreciated, If GM want to explain why Mado can use those buff because its very unthinkable. Actually, with those BUFF (weapon perfection, maximize power, meltdown) on Mado skill, i can go for double ki
  5. and again, unnecessary nerf for doram -1 for this, until when GM will nerf magic skill, why don't you eradicate those things from this server 1. SOUL EXPANSION NERF TO SHIT 2. ADORAMUS DAMAGE NERF TO SHIT 3. Thunder storm damage nerf 4. and lastly this nerf again ...
  6. +1000000000 for this the new switching ammo behavior,honestly its REALLY SHIT UPDATES!!!!, Please return it back to normal, its okay if the arrow cannot be used while shadow chaser is using dagger and shield, but if you applied that (equipped arrows removed while rangers were switching bows) for ranger, well its really stupid idea to applied, and you already did that
  7. For Reminder #63912: Emperium Thief Cloth, >The item script: 1 bonus bAgi,12; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus bMaxHPrate,10; bonus bMaxSPrate,10; [email protected] = getrefine(); if([email protected]>5) { autobonus "{ bonus bBaseAtk,200; }",150,15000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; autobonus "{ bonus bMatk,100; }",150,15000,BF_MAGIC,"{ specialeffect2 EF_SUFFRAGIUM; }"; } if([email protected]>8) { bonus5 bAutoSpellWhenHit,"AB_RENOVATIO",1,150,BF_WEAPON,0; bonus5 bAutoSpellWhenHit,"AB_RENOVATIO",1,150,BF_MAGIC,0; } there is no " bonus bFlee,40" Please u
  8. GM, i already checking and rechecking about emperium thief clothes, emperium thief clothes doesn't add flee +40 as it should be. #63912: Emperium Thief Cloth, >The item script: 1 bonus bAgi,12; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus bMaxHPrate,10; bonus bMaxSPrate,10; [email protected] = getrefine(); if([email protected]>5) { autobonus "{ bonus bBaseAtk,200; }",150,15000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; autobonus "{ bonus bMatk,100; }",150,15000,BF_MAGIC,"{ specialeffect2 EF_SUFFRAGIUM; }"; } if([email protected]>8) { bonus5 bAutoSpellWhenHit,"AB_RENOVATIO",1,150,BF_WEAP
  9. thats why i giving them two options. Rather than, its outclassed forever in storage. From what you tell me, i can put those (your suggestion) on new emp set or bg armor set and it will be more better rather than asprika and brynhild, they were more better than i suggest here. My suggestion isn't that over powered.
  10. This is only my thought and my suggestion about asprika. Aesprika is on of the god item that we get from gm castle or we collect the ingredient from Woe 2.0 i just realize that Asprika is not one of meta item that we used regularly in woe either on pvp. it will enrich our gear then it will enrich our gameplay too. I hope that it will get buff soon because, almost all of the god item already get buff like mjolnir, brisingamen, bryhild[0], and also sleipnir. In addition, we already have so many custom armor in battle ground which is more appealing (vampire gift, buwaya effect on emp formal
  11. +1 for your suggestion that give another emp weapon for Gunslinger but, -1 for all of your option that u give on each weapon. That to much powerful, it should bring inbalance to the game: I propose: Emperium Shotgun [1] Effects: Atk: 300 ~Increase physical damage against Demi-human/long range by 15-20% second option just (pick one of them): ~Increase Shattering Storm damage by 15- 20% ~Increase Slug Shot damage by 15-20% -Emperium Grenade Launcher [1] Effects: Atk: 380 ~Increase Ground Drift damage by 20%
  12. +1 to this, i suggest to reduce this one to at least +15% all elemental reducs only which means no race and size reduction. Erased that bonus when shield get +9 , KP is already great with vit, mdef, bonus effect and all elemental reducs.
  13. can't hit the emperium in the test room please fix it, thank you
  14. Can you give us have the list what enchanment possiblity in BG and Woe armors from 1st to 4th ? like expert archer, fighting spirit, etc
  15. wew doram already boosted from previous upadate and its already more than 3 times, if u wanna boost it again it will become very2 unbalance, and u can get better damages with battle lord armor set, i agree with what rayleigh said it make us to learn how to play another style, For example: Before this update, RK just use spiral pierce because it spammable, they forget about another great skill like hundread spear, IB and Storm blast (just Jay that use this skill), with adding new armor and buffing exce set well i believe the gameplay will be more variative, then if GM nerf again that
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