Skill Changes

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These changes were part of the initial update from Pre-Renewal to Renewal.

Skills have been updated and re-balanced several time since these changes took place.


Contents

1st Job Class

Acolyte

Angelus

  • Changed to affect only the VIT portion of your status defense.

Heal

  • The recovery formula for Heal has changed. On average, it is lower than before.
  • Heal is now influenced by your magic attack power.
    • On 2009/01/07, the weight of magic attack in the Heal formula has been lowered.
  • The amount Heal recovers varies based on your magic attack stat.
  • Currently accepted Heal formula:
    • Min = ( [ ( BaseLvl + INT ) / 5 ] * 30 ) * (1+( %Modifier / 100)) * (HealLvl * 0.1) + StatusMATK + EquipMATK - [(WeaponMATK * WeaponLvl) / 10]
    • Max = ( [ ( BaseLvl + INT ) / 5 ] * 30 ) * (1+( %Modifier / 100)) * (HealLvl * 0.1) + StatusMATK + EquipMATK + [(WeaponMATK * WeaponLvl) / 10]


Mage

Cold Bolt

  • Cast Time was reduced.
  • No change in damage.

Fire Ball

  • Cas Time was reduced.
  • New Damage Formula: [140+(20xSkillLv)]%

Fire Bolt

  • Cast Time was reduced.
  • No change in damage.

Fire Wall

  • Cast Time was reduced.
  • No change in damage.
  • Seems to cancel Shadow Chaser's Shadow Form Skill.

Frost Diver

  • Cast Time was reduced.

Lightning Bolt

  • Cast Time was reduced.
  • No change in damage.

Napalm Beat

  • Cast Time was reduced.

Safety Wall

  • Cast Time was reduced.
  • Safety Wall now has an HP of their own.
  • Currently known formula: [(7000 + 300)x SkillLv] + MaxSP + (65 x Int) + X
  • Factor defined as X has it's own theoretical formula: {7000 x [1 + 0.1 * (JLv/50)]} + (300 x SkillLv) + MaxSP + (65xInt)
  • It still has a set number of hits, and a time duration. But now, Safety Wall can be removed when any of the 3 conditions happen.

SWbreak.png

Soul Strike

  • Cast Time was reduced.

Stone Curse

  • Cast Time was reduced.
  • Duration of the skill is lower.

Thunder Storm

  • Cast Time was reduced.
  • Deals 100% MATK per hit instead of 80%.

Energy Coat

  • Cast Time was reduced.
  • Reduces both Physical and Magical Damage.

Archer

Arrow Shower

  • Attack power is now improved with higher skill levels.


Ninja

Throw Huuma Shuriken

  • The skill is not interrupted if attacked while casting.
  • The skill is now a ground-targeted attack and hits all targets in a 3x3 area.
  • The damage is no longer split between targets.

Lightening Jolt

  • Is now a ground-targeted attack rather than a self-centered attack.

Reverse Tatami

  • Increased attack power.
  • Knockback effect is increased.

Mist Slash

  • SP cost has changed (15 SP at all levels).

Shadow Slash

  • SP cost has changed (10 SP at all levels).

Final Strike

  • When you cast this skill your HP will be reduced to 1% of the max.
  • Damage is improved proportionate to the number of Mirror Images remaining (aprox 2.5 times with 5 images).

Wind Blades

  • Increased attack power.


Gunslinger

Piercing Shot

  • Deals increased damage when cast with a Rifle.

Gatling Fever

  • Increases attack speed by a fixed amount.

Dust

  • The skill is not interrupted if attacked while casting.

Spread Attack

  • Can now be used with a Grenade Launcher.
  • Attack power is increased.

Ground Drift

  • Attack formula has changed.
  • Activation radius increased.
  • Damage radius increased.

2nd Job Class

Knight

Twohand Quicken

  • Increases your attack speed by a fixed amount.


Priest

Suffragium

  • Suffragium only reduces the variable portion of the skill cast time.

B.S. Sacramenti

  • The Holy damage dealt by the skill ignores the defense of Demon and Undead targets.

Turn Undead

  • Success rate formula has changed.
  • On failure, the magic damage dealt is based on your magic attack power.


Wizard

Storm Gust

  • Increases damage dealt, from 500% MATK per hit to 575% MATK at level 10.
  • Storm Gust's chance to freeze has changed. It now has a chance to freeze per hit. Level 1 Storm Gust has a 25% chance to freeze, and the chance increases by 5% per level, up to 70% chance to freeze per hit with level 10

Lord of Vermillion

  • Increases damage dealt, from 280% MATK * 4 waves to 330% MATK * 4 waves at level 10.

Heavens Drive

  • Increases damage dealt, from 100% MATK * skill level to 125% MATK * skill level.

Meteor Storm

  • Increases damage dealt, from 100% MATK per meteor hit to 125% MATK per meteor hit.


Hunter

Land Mine

  • The damage calculation has changed. It is now influenced by the difference in level.

Blast Mine

  • The damage calculation has changed. It is now influenced by the difference in level.

Claymore Trap

  • The damage calculation has changed. It is now influenced by the difference in level.


Crusader

Shield Boomerang

  • The skill's damage is now influenced by your status attack power (weapon, STR, DEX and LUK), the shield's refine rate, and the shield's weight.

Grand Cross

  • The skill now deals both physical and magic damage.
  • The skill is influenced by both physical and magical defense.

Spear Quicken

  • Spear Quicken now increases attack speed by a fixed amount.
  • Each level increases your CRIT and FLEE stats.
  • Can now be used with a One Handed Spear.

Holy Cross

  • Holy Cross deals double damage if used with a Two Handed Spear.


Monk

Occult Impaction

  • The skill is influenced by your status attack power, equipment attack power and influenced by the target's defense. The influence of the target's defense is not as large as normal.

Mental Strength

  • Mental strength no longer modifies your physical or magical defense.
  • Mental Strength now reduces all incoming damage to 1/10.

Critical Explosion

  • Instead of preventing SP recovery, Critical Explosion decreases SP recovery by 50%.

Guillotine Fist

  • The skill is based on both status and equipment attack power and influenced by the remaining SP you have.


Assassin

Venom Splasher

  • The target conditions (the enemy's HP must be less than 3/4) for using the skill have been removed.
  • The attack power has increased.


Sage

Volcano

  • The skill effect no longer requires the character to be of a specific armor element property to gain the bonus.

Deluge

  • The skill effect no longer requires the character to be of a specific armor element property to gain the bonus.

Violent Gale

  • The skill effect no longer requires the character to be of a specific armor element property to gain the bonus.

Rogue

Sightless Mind

  • Attack power and area of effect increased (7*7).
  • When hit by Sightless Mind, the target will receive a debuff that increases damage they receive by 20% for 5 seconds or 7 hits, whichever occurs first. However, on boss monsters this is only 10% increase.
  • The effect of Sightless Mind doesn't stack with the priest skill Lex Aeterna.

Back Stab

  • The skill now has a high chance to stun in relation to the skill level.


Alchemist

Axe Mastery

  • Now increases attack power of One Handed Swords.
  • The skill is renamed "Axe and Sword Mastery".

Acid Terror

  • The skill now deals double damage.
  • The damage formula has changed (the skill now also takes into account MATK).
  • Acid Terror's attack power is influenced by your status and equipment as well as the target's VIT.
  • Acid Terror deals 1/2 damage against boss monsters.

Bomb

  • The skill now deals damage every 0.5 seconds, down from 1 second.
  • The damage formula has changed (the skill now also takes into account MATK).


Bard/Dancer

Impressive Riff (Assassin Cross of Sunset)

  • The skill now increases attack speed by a fixed amount.

Magic Strings (Poem of Bragi)

  • The cast time reduction of Poem of Bragi only reduces the variable cast time.

Perfect Tablature (Whistle)

  • The increase in evasion granted by the skill has been boosted by 3 times.

Song of Lutie (Apples of Idun)

  • The skill now recovers HP every 5 seconds (from 6 seconds).
  • The amount of HP recovered has increased.

Focus Ballet (Humming)

  • The increase in hit rate granted by the skill has been boosted by 2 times.

Lullaby

  • The skill effect activates every 4 seconds (down from 6 seconds).

Battle Theme (Drums on the Battlefield)

  • The amount of ATK and DEF granted by the skill is increased.

Harmonic Lick (The Ring of Nibelungen)

  • The amount of defense bypassing damage granted is increased.
  • The weapon level limitation of the skill has been removed.


Transcendent Job Class

Lord Knight

Berserk

  • Berserk now increases attack speed by a fixed amount.

Clashing Spiral

  • The skill damage is influenced by Attack Power (status + equip) and the weapon's weight.
  • The skill can now be cast with One Handed and Two Handed Swords.
  • The skill requirements have changed (now only requires Spear Mastery 5 instead of 10).


Assassin Cross

Soul Destroyer

  • Soul Destroyer damage comes from both your physical and magical attack power.
  • The damage from the skill is reduced both by the target's physical and magical defense.


High Priest

Assumptio

  • Assumptio has been completely changed. Now it increases your physical and magical defense to 200%.
  • Skills and attacks that disregard defense will ignore the effects of Assumptio.


High Wizard

Magic Crasher

  • Magic Crasher now takes into account both your physical and magical attack power.
  • Magic Crasher is only reduced by the target's physical defense.


Napalm Vulcan

  • SP cost has decreased.

Gravity Field

  • Damage interval has been decreased from 1 second to 0.5 seconds.


Whitesmith

High Speed Cart Ram

  • The skill damage is influenced by your attack power (status + equipment) and the cart's weight.


Paladin

Shield Chain

  • Shield Chain's damage is modified by your status attack power (weapon, STR, DEX and LUK), shield weight, and the refine rate of your shield.

Professor

Soul Change

  • The SP transferred from Soul Change has changed. Now, when using the skill both the Scholar and the target will mutually split 50% of the total SP.


Stalker

Counter Instinct

  • The skill no longer requires Divest Weapon 1 to be learned.


Creator

Acid Bomb

  • Acid Bomb is now influenced by your physical attack power, magical attack power, and the target's VIT.
  • Acid Bomb can now be reduced by the target's physical defense and magical defense.